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Full Sail Labs

General

This was a 2 month long, contract job where I was tasked to create 4 template projects that would be used to teach teens game design fundamentals, scripting, and how to use the Unreal Engine.

Project Info

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Genres: Rising Platformer, Puzzle, Stealth, and Bullet Hell

Players: Single Player

Platform: Windows 10

Engine: Unreal Engine 5.3

Development: June 2025 - July 2025

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Responsibilities:

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Role: Game Designer

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  • Create 4 template projects to teach teens on how to use the Unreal Engine

  • Document step by step instructions on how to recreate the projects

  • Make code clear and easy to read

  • Ensure that important variables are editable

  • Create a showcase level for each project

Projects

Project 1 - Rising Platformer

 

The first project was a third-person platformer where the goal is to climb vertically as fast as you can, while avoiding obstacles, and collecting coins to upgrade your character.​​​​​

Main Requirements​​​

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  • Create a main character with adjustable stats

  • Set up camera to fit the game​

  • Set up a player HUD

  • At least 3 different obstacles and hazards

  • At least 2 upgrades/abilities

  • Coins and shop/upgrade system

  • Checkpoint system and win condition

  • A playable showcase level

Showcase Level​

Project 2 - Puzzle Game

 

This project was a first-person puzzle game where I had to create a main interaction mechanic that can be used to create obstacles that require problem solving. I created a sci-fi themed game with the main mechanic being the 'Interactable Terminals'. These were screens that when interacted with, will unlock the mouse cursor, and the player can click on buttons that interact with the world. This simulated using a touch screen.​​​​​

Main Requirements​​​

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  • Create a main character with adjustable stats

  • Theme

  • Main interaction system​

  • Set up a player HUD

  • Simple inventory system/collectables

  • Moving platform

  • Doors with unlocking mechanic

  • Urgency mechanic

  • Hints and feedback

  • Showcase Level

Showcase Level​

Project 3 - Stealth Game

 

For this project, I had to create a project that features a sneaking mode, an enemy ai with a detection system, and cover that required timing to avoid the enemies​​​​​

Main Requirements​​​

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  • Create a main character with adjustable stats

  • Sneaking mechanic​

  • 2 enemy types

  • Detection system

  • Noise mechanic

  • Takedown mechanic

  • Obstacles

  • Showcase level

Showcase Level​

Project 4 - Bullet Hell

 

This project is a top-down shooter that features waves of enemies that get more difficult as you survive. The player will automatically shoot if there is an enemy on screen, this can be aimed with the cursor.​​​​​

Main Requirements​​​

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  • Create a main character with adjustable stats

  • Firing system

  • Special attack

  • Set up camera to fit the game​

  • Set up a player HUD

  • A projectile and a melee enemy

  • Spawning algorithm

Showcase Level​

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